Last updated: June 26, 2026
Planetary Conquest (“the game”, “we”) is a real-time strategy game. We designed it to need as little of your information as possible. This policy explains what the game does and does not do with data.
Display name (multiplayer only). When you choose to play a live match, you may enter a display name. That name is sent to our game server purely so your opponent can see who they’re playing, and so you can be reconnected to your seat if your connection drops mid-match. It is held in server memory only for the lifetime of that match and is not written to any database, log, or analytics system, and is not linked to your identity or device.
On-device settings. Your last-used name and a temporary match-reconnect token are stored locally on your device (in the app’s own storage) so the game can restore them for you. This data never leaves your device except as the transient match label described above, and you can clear it at any time by deleting the app.
Gameplay traffic (multiplayer only). During a live match, the game exchanges move/orders and game-state updates with our server over an encrypted connection. This traffic contains only game information (planets, fleets, orders) — no personal data.
Single-player (vs. AI) runs entirely on your device and communicates with no server at all.
The game is suitable for general audiences and does not knowingly collect any personal information from anyone, including children under 13.
Because we don’t maintain accounts or a user database, there is no personal data to retain or delete on our side. Removing the app removes the locally stored settings described above.
If this policy changes, the updated version will be posted at this URL with a new “Last updated” date.
Questions about this policy: bb7906@princeton.edu